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- ////////////////////////////////////////////////////////////////////////////
- //
- // Crytek Engine Source File.
- // Shader extension
- // Copyright (C), Crytek Studios, 2001-2004.
- // -------------------------------------------------------------------------
- // File name: Water.ext
- // Version: v1.00
- // Created: 13/02/2005 by Tiago Sousa
- // Compilers:
- // Description: Water extension used by the editor
- // for automatic shader generation (based on "Water" shader template)
- //
- // -------------------------------------------------------------------------
- // History:
- //
- ////////////////////////////////////////////////////////////////////////////
-
- Version (1.00)
-
- Property
- {
- Name = %BUMP_MAP
- Mask = 0x1
- Property (Bump map)
- Description (Use bump-map texture)
- DependencySet = $TEX_Bump
- DependencyReset = $TEX_Bump
- Hidden
- }
-
- Property
- {
- Name = %ENVIRONMENT_MAP
- Mask = 0x4
- Property (Environment map)
- Description (Use environment map as separate texture)
- DependencySet = $TEX_EnvCM
- DependencyReset = $TEX_EnvCM
- Hidden
- }
-
- Property
- {
- Name = %WATER_VOLUME
- Mask = 0x10
- Property (Water Volume)
- Description (Use shader in water volumes, like for example in river/indoor water rendering. Requires cube map)
- }
-
- Property
- {
- Name = %SUN_SHINE
- Mask = 0x20
- Property (Sunshine)
- Description (Activate for water sunshine)
- }
-
- Property
- {
- Name = %REALTIME_REFLECTIONS
- Mask = 0x80
- Property (Real-Time Reflections)
- Description (Real time reflections)
- }
-
- Property
- {
- Name = %NO_VERTEX_FOG
- Mask = 0x100
- Property (No vertex fog)
- Description (Disable fog per vertex. Might be usefull on some cases where fog kicks in too much)
- }
-
- Property
- {
- Name = %NO_FLOW
- Mask = 0x200
- Property (No flow)
- Description (Disable water flow animation)
- }
-
- Property
- {
- Name = %SUN_SHADING
- Mask = 0x2000
- Property (Sun shading)
- Description (Enables sun shading, use when water is located outdoors)
- }
-